Let's consider a regular polygon with unit edge length resting with one face on a line. Let's rotate the polygon about a vertex on the line and trace the paths the polygon's other vertices follow. and repeat this process to infinity in both directions. In the case of a triangle, one base vertex is the pivot while the other traces out an ascending arc of radius 1 and an angle of 120-degrees as it becomes the apex and the apex traces out a descending arc that is a shifted mirror image. Repeted, a vertex traces out a series of identical double arcs that resemble the outer boundary of a pair of overlapping circles of equal raidius whose circumfrences pass through each other's center, and the three vertices together trace out an overlapping pattern of such. For a square, each step of this process generatesa unit semicircle(a quarter circle each from the vertex going from base to top and the vertext going from top to base) and a quarter circle of radius square root of 2 above it traced by the vertex that stays in the top of thesquare. Repeated, a lower row of overlapping unit semicircles and an upper row of overlapping root 2 quarter circles forms, the troughs of the upper row touching the crests of the lower row. A pentagon forms unit arcs of 72-degrees and golden ratio arcs of 108-degrees, a hexagon unit arcs of 60-degrees, root 3 arcs of 120-degrees, and two unit arcs of 60-degrees... and it continues in a similar manner, with a row of arcs for each distinct length of diagonal. Though, as n goes to infinity, the polygon approaches a circle, and the curve traced by a single vertex approaches a cycloid, and the tracing of all vertices approaches an infinite family of overlapping cycloids. Of course, one could replace the polygon with a prism and trace the path of the edges to form ruled surfaces with similar profiles... though I wonder what the tracing of edges or vertices of a rolling anti-prism would look like. One might also consider replacing the line with a fixed polygon the moving polygon rolls around, or if the roller is smaller, rolls inside, or replacing the rolling polygon with an irregular or reuleaux form. One might also consider tracing the paths of vertices or edges of a deltahedron rolling on a triangular grid, a cube rolling on a square grid, or a truncated deltahedron rolling on a hexagonal grid, or of any polyhedron rolling around a copy of itself or one isogonal polyhedra rolling around another isogonal polyhedron with the same face shape, or of certain Archimedean solids rolling around certain uniform tilings(such as a rhombicuboctahedron or rhombicosidodecahedron on on a rhombitrihexagonal tiling or a snub cube or snub dodecahedron on a snub hexagonal tiling). In all cases, I'm pretty sure the vertices of the moving shape will trace circular arcs and that edges will trace cylindrical or conical surfaces, but the radii and pattern of intersection quickly become difficult to imagine, though I suspect all examples involving polygons in the plane are constructible if the polygons involved are constructible.